Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

eo forum

explainers for internals

client: eo forum

role: motion design and animation

the brief:

This was a client project for EO Forum, produced as part of a series of internal communication explainers. The goal was to take complex information and present it in a clear, digestible format for an internal audience, across a set of longer 2–3 minute animated videos.


The brief called for a slow, smooth, and zen visual tone. my role on this project was focused on the animation, sfx and composition.

my responsibilities:

Motion design & animation,

character animation,

SFX & Composition

gOING THROUGH A LOT RIGHT NOW

cycling through various scenes with a character focus

shape animations to explain concept

portal animation

wE'RE ALL IN THIS TOGETHER

mULTIPLE ANIMATED CHARACTERS IN ONE SCENE

cycling through various scenes with a character focus

chinese letter animation

WE ARE BREAKING UP

ANIMATION FOR COLLECTION BREAKING UP AND FALLING APART

SPLIT SCREEN WITH MULTIPLE ANIMATIONS

MOUNTAIN BREAKS UP ANIMATION

I CHOOSE YOU

ELEMENT GETTING SELECTED SEQUENCE

SCENE INTO TUNNEL ANIMATION

MESSAGE COLUMN ANIMATION

NOW IT'S A PARTY

CHARACTER ANIMATION

ROTARY OF CHARACTERS SEQUENCE

CHARACTER ANIMATION

Rain rain go away

Character pushed by windy rain

Tunnel Effect to Title

Writing effect

is it a plane? is it a bird?

transition from a jump animation using clouds to separate the scenes

thought bubble pop up animation

faux 3d transition

the shape of you

shape pop up animations with physics

text animations

faux 3d transition

id love some noodles

path animations transition from erratic to smooth movement

shape selection and highlight animation

character grabs a pencil

get closer

match cut transition helped by a bounce animation

pills cracking animation

path animations transition from erratic to smooth movement

Reflections & Outcomes

This was primarily a technical execution project. working within an already established design system meant the focus was less on creative decisions and more on delivering animations that served the brief faithfully. For a series of this length, that kind of discipline is its own skill; consistency across multiple long-form explainers requires careful attention to timing, tone, and making sure every piece feels like it belongs to the same world.


The character animation work sat in comfortable but still engaging territory. It was not entirely new ground, but the slow, smooth, zen quality of the motion style demanded a particular kind of restraint that was a useful exercise in itself.


It's a different challenge to make animation feel effortless and unhurried rather than dynamic and punchy, and holding that mood across a full series reinforced a more controlled, deliberate approach to movement. Overall, it was a solid project for building consistency and professionalism in a client-driven workflow.

Thank you for watching