Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

background
concept sketches



style development




final design

storyboard

colour palette

logo design



ui design

stills






Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
the team


Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard


background
concept sketches



style development




final design

colour palette

logo design



ui design

stills






the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard

background
concept sketches



style development




final design

colour palette

logo design



ui design







stills
the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

background
concept sketches



style development




final design

storyboard

colour palette

logo design



ui design

stills






Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
the team


Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard


background
concept sketches



style development




final design

colour palette

logo design



ui design

stills






the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard

background
concept sketches



style development




final design

colour palette

logo design



ui design







stills
the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

background
concept sketches



style development




final design

storyboard

colour palette

logo design



ui design

stills






Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
the team


Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard


background
concept sketches



style development




final design

colour palette

logo design



ui design

stills






the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching
Pet peeve
Game concept animation
client: hyper island course project
role: animation lead, character Designer
the concept:
The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.
In the future, more heroic pets and more household appliance inspired villains can be added in this game.
my responsibilities:
Animation Lead & Animator,
Character designer
characters
bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design





meaner cleaner character sketch exploration

meaner cleaner style development




meaner cleaner final design



ideation

storyboard

background
concept sketches



style development




final design

colour palette

logo design



ui design







stills
the team


Reflections & Outcomes
this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.
Thank you for watching