Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

background

concept sketches

style development

final design

storyboard

colour palette

logo design

ui design

stills

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

the team

Thank you for watching

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

background

concept sketches

style development

final design

storyboard

colour palette

logo design

ui design

stills

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

the team

Thank you for watching

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

background

concept sketches

style development

final design

storyboard

colour palette

logo design

ui design

stills

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

the team

Thank you for watching

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Motion designer, Interaction Designer,

illustrator, and your new bestie!

Motion

Sid Deb

Pet peeve

Game concept animation

client: hyper island course project

role: animation lead, character Designer

the concept:

The hero of our game is our beloved Goldfish pet and the villain is a sinister vacuum cleaner. While the pet owner has gone to work, there is a secret battle of life and death going on. The mission of our hero is to preserve the house until their owner comes back home again.


In the future, more heroic pets and more household appliance inspired villains can be added in this game.

my responsibilities:

Animation Lead & Animator,

Character designer

characters

bob mcbubbles character sketch exploration

bob mcbubbles style development

bob mcbubbles final design

meaner cleaner character sketch exploration

meaner cleaner style development

meaner cleaner final design

ideation

storyboard

background

concept sketches

style development

final design

colour palette

logo design

ui design

stills

the team

Reflections & Outcomes

this was one of the more creatively rewarding ones. Leading the character design and animation meant being responsible for the visual backbone of the game, from the goldfish hero to the vacuum cleaner villain. Working across this team also meant constant collaboration, syncing the concept art and animation with everyone else's vision for the game. The project came together as a booth showcase, which pushed the whole team to present a cohesive, polished concept under a real deadline.

Thank you for watching