Motion designer, Character Designer,

storyteller, and your new bestie!

Motion

Sid Deb

Suicide Squad

Kill the Justice League

client: DC Comics

through Goodbye Kansas Studios

role: 2D Motion Designer, character animator

the dream project:

I had the opportunity to work on this amazing project during my time at Goodbye Kansas. I was part of a small team and was one of two animators working on these 8 episodes.


This was a dream project for me since i love dc, comics and character animations!

the brief:

Create trailers and in-game cutscenes for the game Suicide Squad: Kill the Justice League and to mimic "a comic-book come to life." 


I also got to work with some wonderful ​​​​​​​Comic Book Artists who were responsible for the Illustrations and an amazing Support Team!

my responsibilities:

Character Animation,

2D FX,

UI Design, UI Animation,

Setting up Scenes in a 3D Environment with Cameras to achieve Parallax,

custom animations with Expressions in After Effects

and Composition. 

key learnings

This project helped me learn new techniques and helped me grow tremendously as a motion designer. Here are some key challenges i faced from which i got to learn a ton!

Puppet tool to animate raster characters

Since it was key to have these videos feel like a "comic-book come to life", the illustrations were done by comic book artists.

The characters and environments were raster images, often fixed in a certain pose. Puppet tool was used extensively throughout the project.


Puppet tool animations helped with character animations, transition between shots, add interest and movement to a still shot etc.

Setting up 2D scenes in a 3d Environment with cameras

the raster environment scenes needed to feel like a stylistic world and not feel flat.

to achieve this, each shot illustration was split into various layers. I would then set these layers up in a 3d space in After effects with a camera.


The 3D set up and camera helped us achieve realistic parallax for the shots, a sense of depth and distance in each scene, bring the viewer's focus onto the core element of each scene etc.

Integrating Frame-By-Frame FX into a 3D space

to enhance the "comic-book come to life" vibe, the project used a lot of 2D effects that were animated by a frame-by-frame (or Cel) animator.

to integrate these elements into a 3D space, the composition required careful consideration and planning.


we used various effects and composition techniques to make sure these blended properly into the scene and helped enhance the action and made sure it not look out of place.

motion design FX

a lot of additional effects were needed to help enhance the illustrations and blend the depth provided by the 3d space into a cohesive world.


this included fire animations, electricity animations, Faux 3D elements etc.


we also used smoke, mist, ice storms and various other environmental fx to enhance the mood of each shot and blend the various layers in the 3d space into a cohesive world.

storytelling techniques

to maintain the "comic-book come to life" vibe, the project relies heavily on the voiceover and the comic-book visuals.

to enhance the storytelling, motion design and composition helped streamline and add focus to the narrative.


we used various techniques like rack focuses, pan shots, quick cutting etc.

custom animations using after effects expressions

some animations could not be captured just by keyframes. I used my coding background to help create custom code for various animations.


Various expressions were used to add controlled randomness and procedural effects.


the expressions helped create animations for the streaming chat overlays, effects that needed randomness and looping elements.

Full Clips

Reflections & Outcomes

Working on Suicide Squad: Kill the Justice League was a deep dive into blending 2D artistry with 3D cinematic storytelling. Each stage of production offered valuable insights into how traditional comic-book aesthetics can merge seamlessly with modern motion design techniques.


this project taught me a lot like the power of the Puppet Tool, Setting up 2D scenes in a 3D environment, Integrating frame-by-frame animation into 3D space, motion design FX and stylized effects, editing techniques and procedural FX and expressions.


Overall, the project was an exercise in hybrid storytelling — combining hand-drawn charm, motion design precision, and cinematic direction to deliver a world that feels alive, stylized, and true to its comic-book roots.

Thank you for watching

I want to sincerely thank the entire team at goodbye kansas for giving me the opportunity to intern and contribute to this project. Your guidance, support, and willingness to share knowledge have been invaluable to my growth as a motion designer. It was an incredible experience to learn from such talented professionals and be part of a creative environment that inspires excellence.

Suicide Squad

Kill the Justice League

client: DC Comics

through Goodbye Kansas Studios

role: 2D Motion Designer, character animator

the dream project:

I had the opportunity to work on this amazing project during my time at Goodbye Kansas. I was part of a small team and was one of two animators working on these 8 episodes.


This was a dream project for me since i love dc, comics and character animations!

the brief:

Create trailers and in-game cutscenes for the game Suicide Squad: Kill the Justice League and to mimic "a comic-book come to life." 


I also got to work with some wonderful ​​​​​​​Comic Book Artists who were responsible for the Illustrations and an amazing Support Team!

my responsibilities:

Character Animation,

2D FX,

UI Design, UI Animation,

Setting up Scenes in a 3D Environment with Cameras to achieve Parallax,

custom animations with Expressions in After Effects

and Composition. 

key learnings

This project helped me learn new techniques and helped me grow tremendously as a motion designer. Here are some key challenges i faced from which i got to learn a ton!

Puppet tool to animate raster characters

Since it was key to have these videos feel like a "comic-book come to life", the illustrations were done by comic book artists.


The characters and environments were raster images, often fixed in a certain pose. Puppet tool was used extensively throughout the project.


Puppet tool animations helped with character animations, transition between shots, add interest and movement to a still shot etc.

Setting up 2D scenes in a 3d Environment with cameras

the raster environment scenes needed to feel like a stylistic world and not feel flat.


to achieve this, each shot illustration was split into various layers. I would then set these layers up in a 3d space in After effects with a camera.


The 3D set up and camera helped us achieve realistic parallax for the shots, a sense of depth and distance in each scene, bring the viewer's focus onto the core element of each scene etc.

Integrating Frame-By-Frame FX into a 3D space

to enhance the "comic-book come to life" vibe, the project used a lot of 2D effects that were animated by a frame-by-frame (or Cel) animator.


to integrate these elements into a 3D space, the composition required careful consideration and planning.


we used various effects and composition techniques to make sure these blended properly into the scene and helped enhance the action and made sure it not look out of place.

motion design FX

a lot of additional effects were needed to help enhance the illustrations and blend the depth provided by the 3d space into a cohesive world.


this included fire animations, electricity animations, Faux 3D elements etc.


we also used smoke, mist, ice storms and various other environmental fx to enhance the mood of each shot and blend the various layers in the 3d space into a cohesive world.

storytelling techniques

to maintain the "comic-book come to life" vibe, the project relies heavily on the voiceover and the comic-book visuals.


to enhance the storytelling, motion design and composition helped streamline and add focus to the narrative.


we used various techniques like rack focuses, pan shots, quick cutting etc.

custom animations using after effects expressions

some animations could not be captured just by keyframes. I used my coding background to help create custom code for various animations.


Various expressions were used to add controlled randomness and procedural effects.


the expressions helped create animations for the streaming chat overlays, effects that needed randomness and looping elements.

Full Clips

Reflections & Outcomes

Working on Suicide Squad: Kill the Justice League was a deep dive into blending 2D artistry with 3D cinematic storytelling. Each stage of production offered valuable insights into how traditional comic-book aesthetics can merge seamlessly with modern motion design techniques.


this project taught me a lot like the power of the Puppet Tool, Setting up 2D scenes in a 3D environment, Integrating frame-by-frame animation into 3D space, motion design FX and stylized effects, editing techniques and procedural FX and expressions.


Overall, the project was an exercise in hybrid storytelling — combining hand-drawn charm, motion design precision, and cinematic direction to deliver a world that feels alive, stylized, and true to its comic-book roots.

Thank you for watching

I want to sincerely thank the entire team at goodbye kansas for giving me the opportunity to intern and contribute to this project. Your guidance, support, and willingness to share knowledge have been invaluable to my growth as a motion designer. It was an incredible experience to learn from such talented professionals and be part of a creative environment that inspires excellence.

Motion designer, Character Designer,

storyteller, and your new bestie!

Motion

Sid Deb

Motion designer, Character Designer,

storyteller, and your new bestie!

Motion

Sid Deb

Suicide Squad:

Kill the Justice League

client: DC Comics

through Goodbye Kansas Studios

role: 2D Motion Designer, character animator

the dream project:

I had the opportunity to work on this amazing project during my time at Goodbye Kansas. I was part of a small team and was one of two animators working on these 8 episodes.


This was a dream project for me since i love dc, comics and character animations!

the brief:

Create trailers and in-game cutscenes for the game Suicide Squad: Kill the Justice League and to mimic "a comic-book come to life." 


I also got to work with some wonderful ​​​​​​​Comic Book Artists who were responsible for the Illustrations and an amazing Support Team!

my responsibilities:

Character Animation,

2D FX,

UI Design, UI Animation,

Setting up Scenes in a 3D Environment with Cameras to achieve Parallax,

custom animations with Expressions in After Effects

and Composition. 

key learnings

This project helped me learn new techniques and helped me grow tremendously as a motion designer. Here are some key challenges i faced from which i got to learn a ton!

Puppet tool to animate raster characters

Since it was key to have these videos feel like a "comic-book come to life", the illustrations were done by comic book artists.


The characters and environments were raster images, often fixed in a certain pose. Puppet tool was used extensively throughout the project.


Puppet tool animations helped with character animations, transition between shots, add interest and movement to a still shot etc.

Setting up 2D scenes in a 3d Environment with cameras

the raster environment scenes needed to feel like a stylistic world and not feel flat.


to achieve this, each shot illustration was split into various layers. I would then set these layers up in a 3d space in After effects with a camera.


The 3D set up and camera helped us achieve realistic parallax for the shots, a sense of depth and distance in each scene, bring the viewer's focus onto the core element of each scene etc.

Integrating Frame-By-Frame FX into a 3D space

to enhance the "comic-book come to life" vibe, the project used a lot of 2D effects that were animated by a frame-by-frame (or Cel) animator.


to integrate these elements into a 3D space, the composition required careful consideration and planning.


we used various effects and composition techniques to make sure these blended properly into the scene and helped enhance the action and made sure it not look out of place.

motion design FX

a lot of additional effects were needed to help enhance the illustrations and blend the depth provided by the 3d space into a cohesive world.


this included fire animations, electricity animations, Faux 3D elements etc.


we also used smoke, mist, ice storms and various other environmental fx to enhance the mood of each shot and blend the various layers in the 3d space into a cohesive world.

storytelling techniques

to maintain the "comic-book come to life" vibe, the project relies heavily on the voiceover and the comic-book visuals.


to enhance the storytelling, motion design and composition helped streamline and add focus to the narrative.


we used various techniques like rack focuses, pan shots, quick cutting etc.

custom animations using after effects expressions

some animations could not be captured just by keyframes. I used my coding background to help create custom code for various animations.


Various expressions were used to add controlled randomness and procedural effects.


the expressions helped create animations for the streaming chat overlays, effects that needed randomness and looping elements.

Full Clips

Reflections & Outcomes

Working on Suicide Squad: Kill the Justice League was a deep dive into blending 2D artistry with 3D cinematic storytelling. Each stage of production offered valuable insights into how traditional comic-book aesthetics can merge seamlessly with modern motion design techniques.


this project taught me a lot like the power of the Puppet Tool, Setting up 2D scenes in a 3D environment, Integrating frame-by-frame animation into 3D space, motion design FX and stylized effects, editing techniques and procedural FX and expressions.


Overall, the project was an exercise in hybrid storytelling — combining hand-drawn charm, motion design precision, and cinematic direction to deliver a world that feels alive, stylized, and true to its comic-book roots.

Thank you for watching

I want to sincerely thank the entire team at goodbye kansas for giving me the opportunity to intern and contribute to this project. Your guidance, support, and willingness to share knowledge have been invaluable to my growth as a motion designer. It was an incredible experience to learn from such talented professionals and be part of a creative environment that inspires excellence.